I Asked Claude to Rebuild a 1996 Game. It Didn't Stop There
I've been a senior full-stack engineer for 17 years. I don't know machine learning or biology, but I do know how to keep complex systems from collapsing under their own weight. I remember playing Creatures in 1996 — a game where you raised digital beings with neural networks for brains and biochemistry for emotions. Even as a kid I knew it was doing something other games weren't. Last year I wondered: could Claude rebuild it? If it could, I'd handle the architecture and let Claude handle the sc